{{htmlmetatags>metatag-media-og:image=(:wiki:wiki.png) metatag-keywords=(pac3, user, interface, wiki) metatag-description=(PAC3 User Interface) metatag-og:title=(PAC3 User Interface) metatag-og:description=(User interface explained.) }} ====== User Interface ====== ==== 1. Toolbar ==== * [[#tab-pac|pac]] * [[#tab-view|view]] * [[#tab-options|options]] * [[#tab-player|player]] * [[#tab-tools|tools]] {{:icon:editor:save.png?nolink}} **Save** {{:icon:editor:autoload.png?nolink}} **auto load** - Saves your outfit as **autoload**, this is the outfit that automatically loads when you spawn. {{:icon:editor:newfile.png?nolink}} **new file** - Saves your outfit as a new file. To save to a specific folder add it before the name e.g. /newfolder/newoutfit.txt . You can only save to already existing folders. {{:icon:editor:newfolder.png?nolink}} **new directory** - Creates a new directory (folder). {{:icon:editor:outfits.png?nolink}} **** - Clicking on any of the outfits overwrites it. Hovering over an outfit displays the delete option. {{:icon:editor:delete.png?nolink}} **delete** - Deletes selected outfit. {{:icon:editor:folder.png?nolink}} **** - Hovering over a folder displays the same settings as above plus additional delete button. **delete directory** - Deletes current directory (folder). ---- {{:icon:editor:folder.png?nolink}} **Load** **load from url** - Loads an outfit from a direct link. **examples** - Loads one of the example outfits. **** - Loads selected outfit. Replaces whatever is currently in the editor. **backups** **outfit backups** ---- Wear - Makes the outfit visible to other players. ---- {{:icon:editor:delete.png?nolink}} Clear - Clears the outfit. {{:icon:editor:delete.png?nolink}} Ok - Confirmation. ---- Help Getting Started - Links to the old pac wiki on github. Discord / PAC3 Chat - Links to the PAC3 Discord server. ---- Exit - Closes the editor. * hide editor - Hides the editor. Same as Ctrl + E. * camera follow - Toggles camera follow. When enabled the editor camera will follow you whenever you move. * reset view position - Resets camera position. * about - Epic credits that are so fast you can't see anything. * advanced mode - Toggles the advanced mode. When enabled allows access to all PAC parts. * inverse collapse/expand controls * remember editor position - * position grid size - Changes the size of position grid. You can snap to grid by holding Shift. * angles grid size * render attachments as bones * automatic property size * language * font * rendering * no outfit reflections * render objects outside of visible FOV * render projected textures * t pose * reset eye angles * modifier * size * model * fix origin * replace ogg with webaudio * copy global id * use legacy scale * true * false * scale this and children * free children from part * square model scales * show only with active weapon * hide weapon * show weapon * import editor tool from file... * import editor tool from url... * round numbers * clear names * convert group of models to Expression 2 hologram * record surrounding props to pac * populate with bones * print part info * dump player submaterials * stop all custom animations * copy from faceposer tool * spawn as props ==== 2. Editor - Tree View ==== The editor is where parts are inserted, modified and arranged. By default the only thing here is the root group called "my outfit" Pressing Right Mouse Button on the empty space displays following settings: * * load Pressing Right Mouse Button on an existing part displays following settings: * wear * copy * paste * cut * paste properties * clone * * save * load * remove You can move existing parts by dragging them with Left Click. The bar below the editor displays average render time of your current outfit. Hover over it to display additional information. ==== 3. Properties panel ==== When you select a part all of its properties appear in this panel. ==== 4. Camera settings ==== Hover over the Camera FOV slider to display additional settings. * Camera FOV * Persistent camera FOV * Enable mouse wheel * Smooth zooming ==== 5. Editor - 3D ==== Acts as a preview, also lets you move parts around. You can move the camera with W, A, S, D keys and rotate it with Left Mouse Button. Hovering over a part in the tree panel highlights it in the 3D view. After selecting a part in the tree panel you'll see three colored lines on the 3D screen. Each of them represents an axis in the 3D space. Red for X, Green for Y and Blue for . Each line has a circle at the end and an arrow in the middle. Grab the circle to change the position of the part. Grab the arrow to change the angle. Pressing Right Mouse Button on the 3D screen displays all the options from the toolbar.