{{tag>beam part}} {{htmlmetatags>metatag-keywords=(pac3, wiki, part, beam) metatag-description=(Creates a visual connection between two points.) metatag-og:title=(Beam | Part | PAC3) metatag-og:description=(Creates a visual connection between two points.) }} ====== Beam ====== The beam part allows you to create a visual connection between two points. Can be used to create a variety of beam-like effects. ===== Location ===== This part can be found under: * :effect: **Effects** > [[:part:beam]] {{fa>question?color=#7ab353&fw&lg}} You can easily find it by clicking on the {{:icon:editor:add.png?nolink|}} sign and typing //**beam**//. {{ :part:beam.mp4?20x50 }} ===== Usage & Examples ===== ==== Basic Beam ==== - Add the [[:part:beam]] part to your outfit, set the [[#position]]/[[#angle]], this is where the beam starts. - Add a [[:part:model]] part and move it to where you want the beam to end. - Click (...) next to [[#end point name]] and pick the model. ==== Beam Brightness Fix ==== Most beam materials use the **Unlit** shader which means they don't receive shadows and appear very bright in dark areas. You can work around that by using a light_amount proxy on the StartColor and EndColor variables. {{fa>download?color=#7ab353&fw&lg}} **Download:** {{:part:beam:beam_brightness.txt}} ===== Related commands: ===== |pac_enable_beam| 1/0 (1) | Enables/Disables the beam part. | ===== Properties ===== ==== Generic ==== == name == {{section>property:name#include&inline}} == hide == {{section>property:hide#include&inline}} == parent name == {{section>property:parent#include&inline}} == material == Material used for the beam. Custom materials are possible. Shaders other than **unlit** cause shadow issues on the beam. == end point name == Name of the part that the beam end connects to. == bend == Controls how bent the beam is. {{:part:beam_bend.mp4 }} == frequency == Controls the frequency of the beam. Higher frequency means more bends. {{:part:beam_frequency.mp4 }} == resolution == Number of beam segments. The more segments the smoother the beam is. Max is 256. == width == Controls the width of the beam. {{:part:beam_width.mp4 }} == width bend == Controls the width of the bends. {{:part:beam_bend_width.mp4 }} == width bend size == Controls the length of the bends. Use integers, when using decimals half of the beam segments disappear. {{:part:beam_bend_size.mp4 }} == texture stretch == Stretches the beam texture/material. == texture scroll == Offsets the texture/material position. Combine this with a proxy for a 'flow' effect. == use endpoint offsets == Uses the offset position of the endpoint. == is explicit == {{section>property:is explicit#include&inline}} [[:property:is explicit|→ Read More]] ==== Orientation ==== These only affect the starting point of the beam. == aim part name == {{section>property:aim-part#include&inline}} [[property:aim-part|→ Read More]] == bone == {{section>property:bone#include&inline}} [[:property:bone|→ Read More]] == position == {{section>property:position#include&inline}} [[:property:position|→ Read More]] == angles == {{section>property:angles#include&inline}} [[:property:angles|→ Read More]] == eye angles == {{section>property:eye angles#include&inline}} [[:property:eye angles|→ Read More]] == position offset == {{section>property:position offset#include&inline}} [[:property:position offset|→ Read More]] == angle offset == {{section>property:angle offset#include&inline}} [[:property:angle offset|→ Read More]] ==== Appearance ==== == start color == Color of the beam's starting point. == end color == Color of the beam's end point. == translucent == ??? == ignore z == {{section>property:ignore z#include&inline}} [[:property:ignore z|→ Read More]] == no texture filtering == {{section>property:no texture filtering#include&inline}} [[:property:no texture filtering|→ Read More]] == blend mode == ??? ==== Other ==== == draw order == ???