{{tag>decal part}}
{{htmlmetatags>metatag-keywords=(pac3, wiki, part, decal, effect)
metatag-description=(Projects a decal onto a surface.)
metatag-og:title=(Decal | Part | PAC3)
metatag-og:description=(Projects a decal onto a surface.)
}}
====== Decal ======
Projects a decal onto a surface. The decal is projected when the part is shown, it starts from the [[#position]] and appears on the first surface that it hits. The red positional arrow indicates the direction.
\\
{{ :part:decal:decal.mp4 |}}
===== Location =====
This part can be found under:
* (icon_effect) Effects >> [[:part:decal]]
{{page>:includes#location}}
===== Usage & Examples =====
==== Basic Decal ====
Just a very basic decal with randomized color, aim at a surface and press R.
{{fa>download?color=#7ab353&fw&lg}} **Download:** {{ :part:decal:basic_decal.txt }}
===== Properties =====
==== Generic ====
== color ==
Color of the decal. Some materials can't be colored.
== alpha ==
{{section>property:alpha#include&inline}} [[:property:alpha|→ Read More]]
== material ==
{{section>property:material#include&inline}} [[property:material|→ Read More]]
== ignore owner ==
Stops decals from projecting onto the owner (playermodel by default).
== name ==
{{section>property:name#include&inline}}
== hide ==
{{section>property:hide#include&inline}} Decals get projected onto a surface when shown.
== is explicit ==
{{section>property:is explicit#include&inline}}
==== Orientation ====
== parent name ==
{{section>property:parent#include&inline}}
== aim part name ==
{{section>property:aim-part#include&inline}} [[property:aim-part|→ Read More]]
== bone ==
{{section>property:bone#include&inline}}
== position ==
{{section>property:position#include&inline}} [[:property:position|→ Read More]]
== angles ==
{{section>property:angles#include&inline}} [[:property:angles|→ Read More]]
== eye angles ==
{{section>property:eye angles#include&inline}} [[:property:eye angles|→ Read More]]
== position offset ==
---
== angle offset ==
---
==== Appearance ====
These don't seem to affect the decal at all.