{{tag>decal part}} {{htmlmetatags>metatag-keywords=(pac3, wiki, part, decal, effect) metatag-description=(Projects a decal onto a surface.) metatag-og:title=(Decal | Part | PAC3) metatag-og:description=(Projects a decal onto a surface.) }} ====== Decal ====== Projects a decal onto a surface. The decal is projected when the part is shown, it starts from the [[#position]] and appears on the first surface that it hits. The red positional arrow indicates the direction. \\ {{ :part:decal:decal.mp4 |}} ===== Location ===== This part can be found under: * (icon_effect) Effects >> [[:part:decal]] {{page>:includes#location}} ===== Usage & Examples ===== ==== Basic Decal ==== Just a very basic decal with randomized color, aim at a surface and press R. {{fa>download?color=#7ab353&fw&lg}} **Download:** {{ :part:decal:basic_decal.txt }} ===== Properties ===== ==== Generic ==== == color == Color of the decal. Some materials can't be colored. == alpha == {{section>property:alpha#include&inline}} [[:property:alpha|→ Read More]] == material == {{section>property:material#include&inline}} [[property:material|→ Read More]] == ignore owner == Stops decals from projecting onto the owner (playermodel by default). == name == {{section>property:name#include&inline}} == hide == {{section>property:hide#include&inline}} Decals get projected onto a surface when shown. == is explicit == {{section>property:is explicit#include&inline}} ==== Orientation ==== == parent name == {{section>property:parent#include&inline}} == aim part name == {{section>property:aim-part#include&inline}} [[property:aim-part|→ Read More]] == bone == {{section>property:bone#include&inline}} == position == {{section>property:position#include&inline}} [[:property:position|→ Read More]] == angles == {{section>property:angles#include&inline}} [[:property:angles|→ Read More]] == eye angles == {{section>property:eye angles#include&inline}} [[:property:eye angles|→ Read More]] == position offset == --- == angle offset == --- ==== Appearance ==== These don't seem to affect the decal at all.