====== Animation Event ====== Triggers when a given animation event (**find** argument) is played. {{fa>info?color=#3bb0ff&fw&lg}} This event is used for **animation events** (e.g. jump), if you're looking for an event that uses specific animation sequences (e.g. jump_pistol) see [[#sequence name]]. ===== Operator ===== Any **string** [[#operators|operator]]. ===== Arguments ===== ^name^type^description^ |**time** | number | For how many seconds should the event be active after triggering. Default is 0.1 | |**find** | string | Animation event to look for. List below. | ===== Animation Events ===== ^name^description^ |**attack primary** | Using primary attack on a weapon. Does NOT work with Physics / Gravity Gun. | |**reload**| Reloading a weapon | |**jump**| Jumping | |**cancel reload**| Switching weapons | Events bellow don't seem to work. If you know how to use them move them to the table above. |**attack secondary** | Using secondary attack on a weapon. Can't get it to work?? | |**attack grenade** | Grenade throw Can't get it to work?? | |**reload loop**| ??? | |**reload end**| ??? | |**swim**| Swimming Can't get it to work?? | |**die**| Dying Can't get it to work?? | |**flinch chest**| ??? | |**flinch head**| ??? | |**flinch leftarm**| ??? | |**flinch rightarm**| ??? | |**flinch leftleg**| ??? | |**flinch rightleg**| ??? | |**double jump**| ??? | |**cancel**| ??? | |**spawn**| Spawning Can't get it to work?? | |**snap yaw**| ??? | |**custom**| ??? | |**custom gesture**| ??? | |**custom sequence**| ??? | |**custom sequence gesture**| ??? | ===== Example ===== Set the event to **animation_event**, operator to **find**, find to **jump**, time to **2**. The event will trigger and stay active for 2 seconds whenever you jump. **{{fa>download?color=#7ab353&fw&lg}} Download:** {{asset:example:event_animation_event.txt}}