====== Animation Event ======
Triggers when a given animation event (**find** argument) is played.
{{fa>info?color=#3bb0ff&fw&lg}} This event is used for **animation events** (e.g. jump), if you're looking for an event that uses specific animation sequences (e.g. jump_pistol) see [[#sequence name]].
===== Operator =====
Any **string** [[#operators|operator]].
===== Arguments =====
^name^type^description^
|**time** | number | For how many seconds should the event be active after triggering. Default is 0.1 |
|**find** | string | Animation event to look for. List below. |
===== Animation Events =====
^name^description^
|**attack primary** | Using primary attack on a weapon. Does NOT work with Physics / Gravity Gun. |
|**reload**| Reloading a weapon |
|**jump**| Jumping |
|**cancel reload**| Switching weapons |
Events bellow don't seem to work. If you know how to use them move them to the table above.
|**attack secondary** | Using secondary attack on a weapon. Can't get it to work?? |
|**attack grenade** | Grenade throw Can't get it to work?? |
|**reload loop**| ??? |
|**reload end**| ??? |
|**swim**| Swimming Can't get it to work?? |
|**die**| Dying Can't get it to work?? |
|**flinch chest**| ??? |
|**flinch head**| ??? |
|**flinch leftarm**| ??? |
|**flinch rightarm**| ??? |
|**flinch leftleg**| ??? |
|**flinch rightleg**| ??? |
|**double jump**| ??? |
|**cancel**| ??? |
|**spawn**| Spawning Can't get it to work?? |
|**snap yaw**| ??? |
|**custom**| ??? |
|**custom gesture**| ??? |
|**custom sequence**| ??? |
|**custom sequence gesture**| ??? |
===== Example =====
Set the event to **animation_event**, operator to **find**, find to **jump**, time to **2**. The event will trigger and stay active for 2 seconds whenever you jump.
**{{fa>download?color=#7ab353&fw&lg}} Download:** {{asset:example:event_animation_event.txt}}