{{tag>projected_texture part}} {{htmlmetatags>metatag-keywords=(pac3, wiki, part, projected, texture, light, effect) metatag-description=(Projects a light onto a surface.) metatag-og:title=(Projected Texture | Part | PAC3) metatag-og:description=(Projects a light onto a surface.) }} ====== Projected Texture ====== Projects a light onto a surface. The red arrow indicates the direction. Can be used for custom flashlights or light effects. {{fa>fas fa-exclamation-triangle?color=#de3333&fw&lg}} This part breaks [[:part:halo]]. ===== Location ===== This part can be found under: * :effect: **Effects** > [[:part:projected_texture]] {{page>:includes#location}} \\ \\ {{:part:projected-light:plight.jpg?direct}} ===== Usage & Examples ===== ==== Basic Projected Texture ==== Add the [[:part:projected_texture]] to your outfit, aim it in the direction that you want and tweak the [[#properties]]. {{:part:projected-light:custom_flashlight.jpg?direct}} ==== Custom Flashlight ==== Custom flashlight attached to a pistol (weapon_pistol). {{fa>download?color=#7ab353&fw&lg}} **Download:** {{:part:projected-light:custom_flashlight.txt}} {{:part:projected-light:pt_custom_texture.jpg?direct|}} ==== Custom Texture ==== You can use custom textures in the [[#texture]] field, this can be any **.JPG** / **.PNG** / **.VTF** image. Darker colors are less visible, black is invisible. {{fa>download?color=#7ab353&fw&lg}} **Download:** {{:part:projected-light:custom_texture.txt}} {{:part:projected-light:pt_animated_texture.gif?direct|}} ==== Custom Animated Texture ==== Custom **.VTF** textures can be animated and controlled through [[#texture frame]]. {{fa>download?color=#7ab353&fw&lg}} **Download:** {{:part:projected-light:animated_texture.txt}} ===== Properties ===== ==== Appearance ==== == brightness == Brightness of the light. == color == Color of the light. == translucent == --- == draw order == --- == ignore z == --- == no texture filtering == --- == blend mode == --- ==== Generic ==== == shadows == Stops the light from going through props/walls causing them to cast shadows. Image Preview {{:part:projected-light:pt_shadows.gif|}} == orthographic == Doesn't work :) == near z == Moves the starting point of the projection forward, seems to only affect shadows. Image Preview {{:part:projected-light:pt_nearz.gif|}} == far z == The maximum distance of the projected texture. == fov == Doesn't work :) == horizontal fov == Horizontal FOV of the projected texture. Range: 0-180. Breaks [[#shadows]]. Image Preview {{:part:projected-light:pt_hor_fov.gif}} == vertical fov == Vertical FOV of the projected texture. Range: 0-180. Breaks [[#shadows]]. Image Preview {{:part:projected-light:pt_ver_fov.gif}} == texture == Texture to project. Supports custom textures. == texture frame == Frame of the texture if the texture is animated. == name == {{section>property:name#include&inline}} == hide == {{section>property:hide#include&inline}} == is explicit == {{section>property:is explicit#include&inline}} ==== Orientation ==== == parent name == {{section>property:parent#include&inline}} == aim part name == {{section>property:aim-part#include&inline}} [[property:aim-part|→ Read More]] == bone == {{section>property:bone#include&inline}} == position == {{section>property:position#include&inline}} [[:property:position|→ Read More]] == angles == {{section>property:angles#include&inline}} [[:property:angles|→ Read More]] == eye angles == {{section>property:eye angles#include&inline}} [[:property:eye angles|→ Read More]] == position offset == --- == angle offset == ---