Location: :entity: Entity > :bone: Bone
Alternate Location: :model: Model > :bone: Bone
Info: Edits the position, scale, or behavior of a model or entity's bone.
bone
to the bone you want to edit, or click the [...] button to select a bone visuallyfollow part name
to another part of your pac to have the bone “attach” to that part ( buggy! )jiggle
will make the bone into a jigglebone, causing it to move and swaygeneric | |
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name | The name of the part |
hide | Determines whether to render the proxy or ignore/hide it |
parent name | The name of the bone's parent part ( the bone will move under said part if you decide to change this ) |
jiggle | Toggles whether the bone should be a jigglebone |
scale children | Toggles whether the child bones ( ie. left calf's child bones are left foot and left toe ) should scale too |
alternative bones | Toggles whether the bone's position should affect its children |
move children to origin | (??) |
follow angles only | Toggles whether the part the bone is following should only change the bone's angle |
follow part name | The name of the part the bone will follow |
is explicit | Toggles whether to hide the part if it is considered explicit or NSFW |
orientation | |
aim part name | The name of the part the bone will point towards |
bone | The name of the bone the part is editing |
position | The position of the bone away from its original position |
angles | The angles of the bone away from its original angles |
eye angles | (??) |
size | The size of the bone relative to its original size |
scale | The scale of the bone relative to its original scale |
position offset | The position of the bone away from its original position, offset from position |
angle offset | The angles of the bone away from its original angles, offset from angles |
other | |
draw order | (??) |