part:legacy_entity

This version (2021/03/12 04:08) is a draft.
Approvals: 0/1
The Previously approved version (2021/02/06 11:37) is available.Diff
Location(s): :entity: Entity

Info: Allows you to control your entity. You can switch your player model to a different one or change it's properties (e.g. size, color, transparency). This part only supports in-game models, if you want to use a custom one check Entity2


  1. Add :entity: Entity part.
  2. Tweak the settings however you like.

Do not use more than one :entity: Entity part in your outfit, it will most likely cause problems.


pac_modifier_model 1/0 (1) Enables/Disables entity changes.
pac_modifier_size 1/0 (1) Enables/Disables size changes.
pac_enable_entity 1/0 (1) Enables/Disables the entity part.

generic

name

Name of the part. Player name by default.

hide

Hides (disables) the part.

model

Model that you want to use as your entity.

material

Material that you want to use. This replaces ALL materials on your models, if you want to replace individual materials see Submaterial

hide entity

Hides your entity. This can cause problems, if you want to make your entity invisible set alpha to 0 instead.

draw weapon

Shows your guns. Can cause conflicts with other parts that do the same thing if you try to disable it, consider using :event: Weapon Class event or :model: weapon part instead.

mute sounds

???

allow ogg when muted

???

hide bullets

???

draw player on death

???

hide physgun beam

Hides the beam of your Physics Gun.

use legacy scale

???

is explicit

Marks this part as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
appearance

color

Color of your entity. White by default.

brightness

Brightness of your entity. 1 by default.

alpha

Transparency of your entity. 1 is fully visible, 0 fully transparent. Set it to 0.999 if you're using transparent textures.

fullbright

Ignores lighting information.

draw order

???

translucent

???

invert

Inverts the normals of the model.

double face

Renders polygons from both sides (no culling)

skin

Changes the skin of your model (if available).

draw shadow

Renders the shadow of you player model.

lod override

Forces a Level of Detail (if available).

ignore z

Ignores depth buffer. Renders the entity on top of everything else.

no texture filtering

Disables texture filtering.

blend mode

???
movement

sprint speed

Sprinting (W + Shift) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 400.

run speed

Default (W) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 200.

walk speed

Walking (W + Walk key) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 100.

crouch speed

Crouch walking (W + Ctrl) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 60.
orientation

aim part name

Rotates your entity towards a given target. Only works when position is different from 0, 0, 0.

bone

Moves your entity to a given bone. Only works when position is different from 0, 0, 0.

position

Moves your entity on each axis (X, Y, Z).

angles

Rotates your entity on each axis (X, Y, Z).

eye angles

Sets your entity to follow eye angles.

size

Changes the size of your entity.

scale

Changes the scale of your entity on each axis. (X, Y, Z).

parent name

Parent of this part.
behavior

relative bones

???

weapon

Affects your weapon instead of your player model? Doesn't seem to work properly, use Weapon instead.

inverse kinematics

Enables inverse kinematics. Doesn't seem to work.

mute footsteps

Mutes footstep sounds. Doesn't seem to work.

suppress frames

???

animation rate

Changes your animation rate.

fall apart on death

Drops all your parts onto the ground on death.

hide ragdoll on death

Hides your ragdoll on death.

eye target name

Aims your character eyes at a given target.
  • Last modified: 2 years ago
  • (external edit)