Currently the most up-to-date version, comes with all the latest features and bug fixes.
This version does NOT update automatically, you'll have to re-download it whenever a new version comes out.
Installation:
pac3_develop
folder from the .zip
archiveProperties
> Local Files
> Browse Local Files
GarrysMod\garrysmod\addons
and paste the pac3_develop
folder in there
Heavily outdated.
Installation:
Go to Workshop and click the
+Subscribe
button, it will be automatically added to your add-ons.
Open your steam library, right-click Garry's Mod, go to Properties
> Local Files
> Browse Local Files
Next go to garrysmod
> data
.
Here you will find all folders related to PAC, look below for more information.
/pac3 | The main PAC folder, all you outfits are kept in here. |
/pac3_cache | The cache folders, it contains cached models and .zip downloads. Deleting this folder will clear the cache. |
/pac3/__animations | Custom animations folder, contains all the saved animations. |
/pac3/__backup | Backup folder, contains backups automatically created by the editor. |
/pac3/__backup_save | Save backup folder, contains backups created while overwriting saved outfits. |
Keep in mind this only covers the development version, your folders might be a bit different if you're using an older version.
The PAC settings menu is a mess so just use console commands instead, they are explained here: Commands
There are two player lists in PAC.
Location: Spawn menu
(Q
by default) > Utilities
> PAC
> PAC3
, bottom of the menu.
Acts as a blacklist by default, players on the list won't see your outfit. The list can be changed into a whitelist by checking wear blacklist acts as whitelist
.
Location: Spawn menu
(Q
by default) > Utilities
> PAC
> Settings
, bottom of the menu.
Acts as a whitelist by default, you will only be able to see outfits from players on the list. The list can be changed into a blacklist by checking next list acts as blacklist
.
This is where most PAC work is done. The PAC editor is where parts are inserted, modified and arranged.
:group: Group - Root
└ :model: Model - Child of Group
└ :proxy: Proxy - Child of Model
└ :sound: Sound - Child of Group
An important thing to understand is that PAC is fundamentally hierarchical, visualized as a tree structure. The image above is an example of this involving a parent model containing child models one of which contains child models of its own. By convention, the topmost groups can be called “root groups”. Root groups are assigned to entities (player, NPCs, props, etc.) so the most common root group is one on the player. New root groups can be created by dragging a group to the top of the editor as shown in the image below.
Outfits are made out of different parts. Parts are elements that you can add to your outfits and each of them provides different functionality. :model: Model allows you to add props to your outfit, while :event: Event lets you control other parts based on certain conditions. To learn about different parts see Part To add parts to your outfit right click on the white panel and select the part you want. You can also click on the + button next to an already existing part to attach a new part to it. You can drag and drop parts to rearrange or attach them to different parts.