Info: Allows you to control your entity. You can switch your player model to a different one or change it's properties (e.g. size, color, transparency). This part only supports in-game models, if you want to use a custom one check Entity2
Do not use more than one :entity: Entity part in your outfit, it will most likely cause problems.
pac_modifier_model | 1/0 (1) | Enables/Disables entity changes. |
pac_modifier_size | 1/0 (1) | Enables/Disables size changes. |
pac_enable_entity | 1/0 (1) | Enables/Disables the entity part. |
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Name of the part. Player name by default. | |
Hides (disables) the part. | |
Model that you want to use as your entity. | |
Material that you want to use. This replaces ALL materials on your models, if you want to replace individual materials see Submaterial | |
Hides your entity. This can cause problems, if you want to make your entity invisible set alpha to 0 instead. | |
Shows your guns. Can cause conflicts with other parts that do the same thing if you try to disable it, consider using :event: Weapon Class event or :model: weapon part instead. | |
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Hides the beam of your Physics Gun. | |
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Marks this part as explicit. Players using pac_hide_disturbing 1 won't be able to see it. |
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appearance | |
Color of your entity. White by default. | |
Brightness of your entity. 1 by default. | |
Transparency of your entity. 1 is fully visible, 0 fully transparent. Set it to 0.999 if you're using transparent textures. | |
Ignores lighting information. | |
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Inverts the normals of the model. | |
Renders polygons from both sides (no culling) | |
Changes the skin of your model (if available). | |
Renders the shadow of you player model. | |
Forces a Level of Detail (if available). | |
Ignores depth buffer. Renders the entity on top of everything else. | |
Disables texture filtering. | |
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movement | |
Sprinting (W + Shift ) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 400. |
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Default (W ) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 200. |
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Walking (W + Walk key) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 100. |
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Crouch walking (W + Ctrl ) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 60. |
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orientation | |
Rotates your entity towards a given target. Only works when position is different from 0, 0, 0 . |
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Moves your entity to a given bone. Only works when position is different from 0, 0, 0 . |
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Moves your entity on each axis (X, Y, Z). | |
Rotates your entity on each axis (X, Y, Z). | |
Sets your entity to follow eye angles. | |
Changes the size of your entity. | |
Changes the scale of your entity on each axis. (X, Y, Z). | |
Parent of this part. | |
behavior | |
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Affects your weapon instead of your player model? Doesn't seem to work properly, use Weapon instead. | |
Enables inverse kinematics. Doesn't seem to work. | |
Mutes footstep sounds. Doesn't seem to work. | |
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Changes your animation rate. | |
Drops all your parts onto the ground on death. | |
Hides your ragdoll on death. | |
Aims your character eyes at a given target. |