Used to control blend sequences on animations such as directional movement, head movement, etc.
This part can be found under:
You can easily find it by clicking on the sign and typing poseparameter.
This is an example of a working working directional movement on an NPC model. It uses the move_yaw pose parameter combined with a proxy.
Expression: atan2(-owner_velocity_right(),-owner_velocity_forward())/(-PI)
The parameter that you want to change. Clicking …
lists all parameters defined on the model.
Value of the pose parameter. Both 0-1 and ranges defined in the .QC file should work fine.
Name of this part. Keep this unique.
Hides (disables) this part.
Marks this part as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
Parent of this part.