Table of Contents

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Timerx

Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of seconds using an operator. Can be used to show/hide other parts after a certain amount of time.

Operators

above

Timerx set to above will hide attached parts after the number of seconds.

below

Timerx set to below will show attached parts after the number of seconds.

This behavior can be inverted by using invert.

Arguments

nametypedescription

synced time

boolean When enabled the timer will be affected by things such as host_timescale or the game being paused.

seconds

number Number of seconds.

reset on hide

boolean Resets the event when hidden causing it to count from 0 next time it is shown.

Usage & Examples

Basic usage

Above

This example hides a model 2 seconds after turning on the flashlight.

Below

This example shows a model 2 seconds after turning on the flashlight.

Between

This example uses two Timerx events at the same time. First event hides the model above 10 seconds, the second event hides the model below 2 seconds. As a result the event is shown after 2 seconds and stays active for 8 seconds.

Chain

This example chains multiple Timerx events that trigger one after another with a 3 sec delay.