Table of Contents Timerx Operators above below Arguments Usage & Examples Basic usage Above Below Between Chain event, timerx Timerx Triggers based on time, usually used with other events. The event starts counting time when shown and compares it to the number of seconds using an operator. Can be used to show/hide other parts after a certain amount of time. Operators above Timerx set to above will hide attached parts after the number of seconds. below Timerx set to below will show attached parts after the number of seconds. This behavior can be inverted by using invert. Arguments nametypedescription synced time boolean When enabled the timer will be affected by things such as host_timescale or the game being paused. seconds number Number of seconds. reset on hide boolean Resets the event when hidden causing it to count from 0 next time it is shown. Usage & Examples Basic usage Add an Event to your outfit then attach the Timerx to it Enable affect children only Pick one of the operators and set the number of seconds Attach other parts to the Timerx Above This example hides a model 2 seconds after turning on the flashlight. Download: event_timerx_above.txt Below This example shows a model 2 seconds after turning on the flashlight. Download: event_timerx_below.txt Between This example uses two Timerx events at the same time. First event hides the model above 10 seconds, the second event hides the model below 2 seconds. As a result the event is shown after 2 seconds and stays active for 8 seconds. Download: event_timerx_between.txt Chain This example chains multiple Timerx events that trigger one after another with a 3 sec delay. Download: event_timerx_chain.txt ← Go back to Event Events ButtonCollideCommandIs TouchingRangerTimerx Last modified: 2 years agoby yagira Log In