part:event:collide

Collide

Triggers on collision. Meant to be used with Projectile. This event only triggers at the moment of collision, for a continuous version see Is Touching.

None, this event does not use any operators.

None.

Attach the event to a projectile model, check affect children only and invert then attach your effects to the event.

Download: event_collide.txt


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  • Last modified: 2 years ago
  • by yagira