Animated Textures
Creating and using animated textures in PAC.
Requirements
VTFEdit
Download VTFEdit, open the archive and extract the x64 folder. 1)
Creating Textures
Getting image files
To create an animated texture file you'll need a sequence of image files, you can get them by converting existing animation files such as .GIFs or creating them yourself. There are multiple methods of acquiring those files, some of them will be listed here but you can use your own methods if you prefer.
If you already have the image files you can skip to Creating animated .VTFs
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Click on Browse/Choose Files and select your file
Click Upload!
On the next page you'll see a bunch of tools that you can use to edit your .GIF, they are optional and won't be covered here but feel free to use them
Once you're done editing, select the Split tool
Scroll down to Split options:
If your .GIF is transparent select Output images in PNG format
If your .GIF is NOT transparent select Output images in JPG format
Click Split to frames!
Click Download frames as ZIP
Open the .ZIP file and extract all the files to a folder
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Creating animated .VTFs
This section explains creating animating .VTF files from image sequences. If you already know how to do this and just want to know how to use those files in PAC, go to Using animated .VTF files in PAC
Open VTFEdit and click on File → Import
Navigate to the folder with your images, select all of them and click Open
In the VTF Options window
Set Normal Format to DXT1
Set Alpha Format to DXT5
Set Texture Type to Animated Texture
(Optional) If you want to reduce the size of your texture, you can use the Clamp option and set the Maximum Width and Height
Click OK
Go to File → Save As…
Name your file and click Save
Using animated .VTF files in PAC
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Add a
Model to your outfit
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Paste the .VTF link into the basetexture field
Attach a
Proxy to the material
Set variable to frame
Set expression to time()*fps where fps is the number of frames per second
Examples
Expression: Reset when shown
Expression: timeex()*fps
fps - frames per second
Example: timeex()*24
Expression: Frame range
Expression: start_frame+(timeex()*fps)%range
start_frame - the frame that you want the animation to start on
fps - frames per second
range - how many frames you want to play
Example: 5+(timeex()*24)%10 — Starts on frame 5 and plays 10 frames
Expression: Play once
Expression: min(timeex()*fps,end_frame)
fps - frames per second
end_frame - the frame that you want the animation to stop on
Example: min(timeex()*24,68) — Plays until frame 68
Simple Animated Texture
Texture used: rock.vtf
Expression: time()*24