Table of Contents

Common Properties

This page lists the common properties in PAC (Properties that exist on more than one part).

Aim Part

Aims the part at another part. Set angles to 0 0 0 for this to work properly.

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Alpha

Visibility of the part. 1 means the part is fully visible, 0 means it's invisible.

Include

Visibility of the start. 1 means the start is fully visible, 0 means it's invisible.

Angles

Changes the angle of the part on each axis (X Y Z).

Include

Changes the angle of the start on each axis (X Y Z).

Bone

The bone that the part is attached to. Click on 1) to select.

Include

The bone that the start is attached to. Click on 2) to select.

Draw Order

Display order of transparent objects (alpha below 1). Parts with higher draw order will appear in front of other parts. Only works for parts in the same group.

Include

Display order of transparent objects (alpha below 1). Parts with higher draw order will appear in front of other parts. Only works for parts in the same group.

Draw Shadow

Makes the shadow under the part visible.

Include

Makes the shadow under the start visible.

Eye Angles

Aims the part at whatever you're looking at. Set angles to 0 0 0 for this to work properly.

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Hide

Hides (disables) the part. All children are hidden as well.

Include

Hides (disables) the start. All children are hidden as well.

Ignore Z

Ignores the depth buffer. Forces the part to render in front of other objects.

Include

Ignores the depth buffer. Forces the start to render in front of other objects.

Is Explicit

Marks the part as explicit. Players using pac_hide_disturbing 1 won't be able to see it.

Include

Marks the start as explicit. Players using pac_hide_disturbing 1 won't be able to see it.

Material

Changes the material of the part. Click on to select. Custom materials and more advanced options are available through the :material: Material part.

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Name

Custom name of the part that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.

Include

Custom name of the start that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.

No Draw

Makes the part invisible.

Include

Makes the start invisible.

Parent

Parent of the part. Click on 3) to select.

Include

Parent of the start. Click on 4) to select.

Position

Changes the position of the part on each axis (X Y Z).

Include

Changes the position of the start on each axis (X Y Z).

Scale

Scale of the part on each axis (X Y Z).

Include

Scale of the start on each axis (X Y Z).

1) , 2) , 3) , 4)
Right Click on to list all available options.