Table of Contents Eye Angles Include property, eye angles Eye Angles Aims the part at whatever you're looking at. Set angles to 0 0 0 for this to work properly. In some cases Aim Part works better (for example, when used with the Bone part). Include Aims the eye-angles at whatever you're looking at. Set angles to 0 0 0 for this to work properly. Parts that use this property: Beam Decal Entity Model Projected Texture Weapon Last modified: 3 years ago(external edit) Log In