Table of Contents Beam Location Usage & Examples Basic Beam Beam Brightness Fix Related commands: Properties Generic name hide parent name material end point name bend frequency resolution width width bend width bend size texture stretch texture scroll use endpoint offsets is explicit Orientation aim part name bone position angles eye angles position offset angle offset Appearance start color end color translucent ignore z no texture filtering blend mode Other draw order beam, part Beam The beam part allows you to create a visual connection between two points. Can be used to create a variety of beam-like effects. Location This part can be found under: :effect: Effects > Beam You can easily find it by clicking on the sign and typing beam. beam.mp4 Usage & Examples Basic Beam Add the Beam part to your outfit, set the position/angle, this is where the beam starts. Add a Model part and move it to where you want the beam to end. Click next to end point name and pick the model. Beam Brightness Fix Most beam materials use the Unlit shader which means they don't receive shadows and appear very bright in dark areas. You can work around that by using a light_amount proxy on the StartColor and EndColor variables. Download: beam_brightness.txt Related commands: pac_enable_beam 1/0 (1) Enables/Disables the beam part. Properties Generic name Custom name of the beam that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts. hide Hides (disables) the beam. All children are hidden as well. parent name Parent of the beam. Click on 1) to select. material Material used for the beam. Custom materials are possible. Shaders other than unlit cause shadow issues on the beam. end point name Name of the part that the beam end connects to. bend Controls how bent the beam is. beam_bend.mp4 frequency Controls the frequency of the beam. Higher frequency means more bends. beam_frequency.mp4 resolution Number of beam segments. The more segments the smoother the beam is. Max is 256. width Controls the width of the beam. beam_width.mp4 width bend Controls the width of the bends. beam_bend_width.mp4 width bend size Controls the length of the bends. Use integers, when using decimals half of the beam segments disappear. beam_bend_size.mp4 texture stretch Stretches the beam texture/material. texture scroll Offsets the texture/material position. Combine this with a proxy for a 'flow' effect. use endpoint offsets Uses the offset position of the endpoint. is explicit Marks the beam as explicit. Players using pac_hide_disturbing 1 won't be able to see it. → Read More Orientation These only affect the starting point of the beam. aim part name Aims the beam at another part. Set angles to 0 0 0 for this to work properly. → Read More bone The bone that the beam is attached to. Click on 2) to select. → Read More position Changes the position of the beam on each axis (X Y Z). → Read More angles Changes the angle of the beam on each axis (X Y Z). → Read More eye angles Aims the beam at whatever you're looking at. Set angles to 0 0 0 for this to work properly. → Read More position offset → Read More angle offset → Read More Appearance start color Color of the beam's starting point. end color Color of the beam's end point. translucent ??? ignore z Ignores the depth buffer. Forces the beam to render in front of other objects. → Read More no texture filtering Disables texture filtering, makes textures on the beam pixelated. → Read More blend mode ??? Other draw order ??? 1) , 2) Right Click on to list all available options. Last modified: 2 years agoby yagira Log In