Table of Contents Projected Texture Location Usage & Examples Basic Projected Texture Custom Flashlight Custom Texture Custom Animated Texture Properties Appearance brightness color translucent draw order ignore z no texture filtering blend mode Generic shadows orthographic near z far z fov horizontal fov vertical fov texture texture frame name hide is explicit Orientation parent name aim part name bone position angles eye angles position offset angle offset projected texture, part Projected Texture Projects a light onto a surface. The red arrow indicates the direction. Can be used for custom flashlights or light effects. This part breaks Halo. Location This part can be found under: :effect: Effects > Projected Texture You can easily find it by clicking on the sign and typing projected texture. Usage & Examples Basic Projected Texture Add the Projected Texture to your outfit, aim it in the direction that you want and tweak the properties. Custom Flashlight Custom flashlight attached to a pistol (weapon_pistol). Download: custom_flashlight.txt Custom Texture You can use custom textures in the texture field, this can be any .JPG / .PNG / .VTF image. Darker colors are less visible, black is invisible. Download: custom_texture.txt Custom Animated Texture Custom .VTF textures can be animated and controlled through texture frame. Download: animated_texture.txt Properties Appearance brightness Brightness of the light. color Color of the light. translucent — draw order — ignore z — no texture filtering — blend mode — Generic shadows Stops the light from going through props/walls causing them to cast shadows. Image Preview orthographic Doesn't work :) near z Moves the starting point of the projection forward, seems to only affect shadows. Image Preview far z The maximum distance of the projected texture. fov Doesn't work :) horizontal fov Horizontal FOV of the projected texture. Range: 0-180. Breaks shadows. Image Preview vertical fov Vertical FOV of the projected texture. Range: 0-180. Breaks shadows. Image Preview texture Texture to project. Supports custom textures. texture frame Frame of the texture if the texture is animated. name Custom name of the projected texture that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts. hide Hides (disables) the projected texture. All children are hidden as well. is explicit Marks the projected texture as explicit. Players using pac_hide_disturbing 1 won't be able to see it. Orientation parent name Parent of the projected texture. Click on 1) to select. aim part name Aims the projected texture at another part. Set angles to 0 0 0 for this to work properly. → Read More bone The bone that the projected texture is attached to. Click on 2) to select. position Changes the position of the projected texture on each axis (X Y Z). → Read More angles Changes the angle of the projected texture on each axis (X Y Z). → Read More eye angles Aims the projected texture at whatever you're looking at. Set angles to 0 0 0 for this to work properly. → Read More position offset — angle offset — 1) , 2) Right Click on to list all available options. Last modified: 3 years ago(external edit) Log In