Table of Contents Animation Description Location Tip Notes Basic usage: Related commands: Properties Generic loop ping pong loop sequence name rate offset min max weapon hold type owner cycle invert frames reset on hide name hide Orientation parent name animation, part Animation Description The animation part allows you to play in-game animations on your playermodel or ragdolls. If you're looking for custom animations see Custom Animation. Location This part can be found under: :entity: Entity > Animation :model: Model > Animation :poseparameter: Modifiers > Animation Tip You can easily find it by clicking on the sign and typing projectile. Notes When rate is set above 1, ping pong loop is disabled, this also causes some weird desync which can be fixed with owner cycle. Rate set to 1 + owner cycle disables animation looping. Owner cycle disables all the other options except for rate. Setting the min value above max breaks the animation part, you might have to re-add it. The animation rate on the Entity part also affects animation rate. animation.mp4 Basic usage: Add the Animation part to your entity or a ragdoll. Select the animation that you want to play by clicking … next to sequence name. Tweak the settings to your liking. Related commands: pac_enable_animation 1/0 (1) Enables/Disables the animation part. Properties List View Table View Generic loop Doesn't seem to do anything. Broken? More info needed. . ping pong loop Instead of going back to frame 1 when starting a new loop, inverts the animations and plays it from end to start. sequence name The animation sequence that you want to play. rate The animation rate. Default is 1. Changing this duplicates outfit parts/creates desync, which can be fixed with owner cycle. Broken? offset Offsets the animation. min Controls the start frame of the animation where 0 is the first frame and 1 is the last frame. Values below 0 add delay before the animation starts. Setting this above max completely breaks the part. max Controls the end frame of the animation where 0 is the first frame and 1 is the last frame. Values above 1 add delay after the animation ends (before starting the next loop). weapon hold type More info needed. owner cycle Matches the owners animation cycle. This disables all other settings except for rate. invert frames Inverts the animation. reset on hide Resets the animation when hidden. name The name of this part. Keep this unique. hide Hides (disables) the part. Orientation parent name Parent of this part. generic loop Doesn't seem to do anything. Broken? More info needed. ping pong loop Instead of going back to frame 1 when starting a new loop, inverts the animations and plays it from end to start. sequence name The animation sequence that you want to play. rate The animation rate. Default is 1. Changing this duplicates outfit parts/creates desync, which can be fixed with owner cycle. Broken? offset Offsets the animation. min Controls the start frame of the animation where 0 is the first frame and 1 is the last frame. Values below 0 add delay before the animation starts. Setting this above max completely breaks the part. max Controls the end frame of the animation where 0 is the first frame and 1 is the last frame. Values above 1 add delay after the animation ends (before starting the next loop). weapon hold type More info needed. owner cycle Matches the owners animation cycle. This disables all other settings except for rate. invert frames Inverts the animation. reset on hide Resets the animation when hidden. name The name of this part. Keep this unique. hide Hides (disables) the part. orientation parent name Parent of this part. Last modified: 3 years ago(external edit) Log In