Table of Contents Entity Basic usage: Related commands: Properties This is an old revision of the document! entity, part Entity Location(s): :entity: Entity Info: Allows you to control your entity. You can switch your player model to a different one or change it's properties (e.g. size, color, transparency). This part only supports in-game models, if you want to use a custom one check Entity2 Basic usage: Add :entity: Entity part. Tweak the settings however you like. Do not use more than one :entity: Entity part in your outfit, it will most likely cause problems. sm7wwnn8gl.mp4 Related commands: pac_modifier_model 1/0 (1) Enables/Disables entity changes. pac_modifier_size 1/0 (1) Enables/Disables size changes. pac_enable_entity 1/0 (1) Enables/Disables the entity part. Properties generic name Name of the part. Player name by default. hide Hides (disables) the part. model Model that you want to use as your entity. material Material that you want to use. This replaces ALL materials on your models, if you want to replace individual materials see Submaterial hide entity Hides your entity. This can cause problems, if you want to make your entity invisible set alpha to 0 instead. draw weapon Shows your guns. Can cause conflicts with other parts that do the same thing if you try to disable it, consider using :event: Weapon Class event or :model: weapon part instead. mute sounds ??? allow ogg when muted ??? hide bullets ??? draw player on death ??? hide physgun beam Hides the beam of your Physics Gun. use legacy scale ??? is explicit Marks this part as explicit. Players using pac_hide_disturbing 1 won't be able to see it. appearance color Color of your entity. White by default. brightness Brightness of your entity. 1 by default. alpha Transparency of your entity. 1 is fully visible, 0 fully transparent. Set it to 0.999 if you're using transparent textures. fullbright Ignores lighting information. draw order ??? translucent ??? invert Inverts the normals of the model. double face Renders polygons from both sides (no culling) skin Changes the skin of your model (if available). draw shadow Renders the shadow of you player model. lod override Forces a Level of Detail (if available). ignore z Ignores depth buffer. Renders the entity on top of everything else. no texture filtering Disables texture filtering. blend mode ??? movement sprint speed Sprinting (W + Shift) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 400. run speed Default (W) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 200. walk speed Walking (W + Walk key) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 100. crouch speed Crouch walking (W + Ctrl) speed of your entity. You can only decrease your speed, to increase it see player-movement. 0 means unchanged. Default is 60. orientation aim part name Rotates your entity towards a given target. Only works when position is different from 0, 0, 0. bone Moves your entity to a given bone. Only works when position is different from 0, 0, 0. position Moves your entity on each axis (X, Y, Z). angles Rotates your entity on each axis (X, Y, Z). eye angles Sets your entity to follow eye angles. size Changes the size of your entity. scale Changes the scale of your entity on each axis. (X, Y, Z). parent name Parent of this part. behavior relative bones ??? weapon Affects your weapon instead of your player model? Doesn't seem to work properly, use Weapon instead. inverse kinematics Enables inverse kinematics. Doesn't seem to work. mute footsteps Mutes footstep sounds. Doesn't seem to work. suppress frames ??? animation rate Changes your animation rate. fall apart on death Drops all your parts onto the ground on death. hide ragdoll on death Hides your ragdoll on death. eye target name Aims your character eyes at a given target. Last modified: 3 years ago(external edit) Log In