Entity
This part lets you customize your entity (usually playermodel). Additional player-related configuration can be found in the player-config part.
Some of the settings can be used props or NPCs → See :group: Group: owner-name
Supports in-game models as well as custom .MDL files. → Using MDL files in PAC
Location
This part can be found under:
- Right Click » Entity
You can easily find it by clicking on the sign and typing entity.
Usage & Examples
Importing custom models
- Zip the .MDL file → Using MDL files in PAC
- Upload it to an online hosting → Hosting custom content online
Custom Non-Human Playermodel
Example of a custom non-human playermodel with a custom animation set. → External animations.
Download: pony.txt
Properties
Generic
Appearance
inverse kinematics
Enables Inverse Kinematics. This is mainly used to make arms follow the weapon properly, otherwise they will just float instead of actually holding the weapon. Disable this option if you want to pose each arm independently.
draw order
Display order of transparent objects (alpha below 1). Models with higher draw order will appear in front of other models.
material
Changes the material of the entity. Click on to select. Custom materials and more advanced options are available through the :material: Material part.
skin
Changes the skin (texturegroup) of a model. This option appears even if the model doesn't have any additional skins.
level of detail
Overrides the Level of Detail of the model. Higher number means lower model quality.
eye target name
Makes the eyes follow a specified model/bone. Type the name in or click on 1) to select.
Hull
The collision hull is used for player/prop/world collisions. Also acts as a hitbox for projectiles. Hitscan hitboxes need to be inside of the collision hull to work properly. Requires pac_modifier_size 1.
Orientation
parent name
Parent of the entity. Click on 2) to select.
bone
The bone that the entity is attached to. Click on 3) to select.
Bodygroups
This section only appears if the model has bodygroups that can be changed. All of the available bodygroups can be changed here.
Submaterials
This section allows you to change all of the submaterials on the model. Works with in-game materials (Click to select), materials created in PAC (type in the name of the material part), or texture links. Changing any material on this list disables the :material: material-override functionality.