Table of Contents Simple .MDL: Converting Models Requirements & Preparations Blender and Source Tools Crowbar and 7-Zip Creating .MDLs Exporting Compiling Creating a .ZIP archive Additional Information tutorial, model, obj, mdl, zip Simple .MDL: Converting Models This guide is mainly intended for people who want to convert their old models (usually .OBJ) to .MDL and don't really care about the additional features so it only covers simple model creation. It assumes that you're using .OBJ files, however this method will work for any kind of model, including those with bones. Requirements & Preparations Before you start enable file name extensions in Windows. This is gonna help you avoid getting confused with all the different file types. Windows 10 In Windows Explorer go to View and check File name extensions. Windows 11 In Windows Explorer go to View → Show > and check File name extensions. All required tools as well as methods of downloading and installing them are listed below. Blender and Source Tools Download Blender1) and Blender Source Tools then: Install Blender Open Blender: Go to Edit → Preferences → Add-ons → Install Select the blender_source_tools file and click Install Add-on Make sure to check the box next to the add-on name and press Save Preferences Crowbar and 7-Zip Download 7-zip and Crowbar then: Install 7-Zip Unpack Crowbar using 7-Zip Open Crowbar and go to the Set Up Games tab At the bottom, in the Steam Library Folders section click Browse… and select your Steam folder 2) Creating .MDLs Exporting Open Blender and import your .OBJ model — File → Import → Wavefront (.OBJ) Go to the Scene panel: Set Export Path to the folder that you want to export the model to. Set Export Format to SMD Click Export → Collection.smd Compiling Download model.qc and put it in the folder where you exported the .SMD file, make sure that exported .SMD file is called Collection.smd then: Open Crowbar and go to the Compile tab Click Browse… in the QC input: line and select the model.qc file that you downloaded Change Output to Subfolder Change Game that has the model compiler to Garry's Mod Click Compile and wait for it to finish. Creating a .ZIP archive After compiling the model in Crowbar click Goto to find the compiled model files If you want to convert textures and include them in your archive, now is the time → Basic Materials Select all the files, right click them and select 7-Zip → Add to archive… In the new window set Archive format to zip and Compression level to Store then click OK Upload the .ZIP archive → Hosting custom content online Use the link in the Model part And that's it. Additional Information You can add materials to your model once you import it into PAC → Replacing materials/textures More info about .MDLZIP archives → Using MDL files in PAC Crowbar explained → Crowbar (Modding Tool) Guide Ask for help → Official PAC Discord 1) Tested with 2.83 2) This should be the folder that contains the steamapps folder, for example C:\Program Files (x86)\Steam Last modified: 14 months agoby yagira Log In