Projects a decal onto a surface. The decal is projected when the part is shown, it starts from the position and appears on the first surface that it hits. The red positional arrow indicates the direction.
This part can be found under:
You can easily find it by clicking on the sign and typing decal.
Just a very basic decal with randomized color, aim at a surface and press R.
Download: basic_decal.txt
Color of the decal. Some materials can't be colored.
Visibility of the decal. 1 means the decal is fully visible, 0 means it's invisible.
Changes the material of the decal. Click on to select. Custom materials and more advanced options are available through the :material: Material part.
Stops decals from projecting onto the owner (playermodel by default).
Custom name of the decal that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.
Hides (disables) the decal. All children are hidden as well.
Decals get projected onto a surface when shown.
Marks the decal as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
Parent of the decal. Click on 1) to select.
Aims the decal at another part. Set angles to 0 0 0 for this to work properly.
→ Read More Seems broken?
The bone that the decal is attached to. Click on 2) to select.
Aims the decal at whatever you're looking at. Set angles to 0 0 0 for this to work properly.
→ Read More Seems broken?
—
—
These don't seem to affect the decal at all.