Projects a light onto a surface. The red arrow indicates the direction. Can be used for custom flashlights or light effects.
This part breaks Halo.
This part can be found under:
You can easily find it by clicking on the sign and typing projected texture.
Add the Projected Texture to your outfit, aim it in the direction that you want and tweak the properties.
Custom flashlight attached to a pistol (weapon_pistol).
Download: custom_flashlight.txt
You can use custom textures in the texture field, this can be any .JPG / .PNG / .VTF image. Darker colors are less visible, black is invisible.
Download: custom_texture.txt
Custom .VTF textures can be animated and controlled through texture frame.
Download: animated_texture.txt
Brightness of the light.
Color of the light.
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Doesn't work :)
The maximum distance of the projected texture.
Doesn't work :)
Texture to project. Supports custom textures.
Frame of the texture if the texture is animated.
Custom name of the projected texture that will be displayed in the editor. Helps with organization. You should probably keep it unique to avoid conflicts.
Hides (disables) the projected texture. All children are hidden as well.
Marks the projected texture as explicit. Players using pac_hide_disturbing 1 won't be able to see it.
Parent of the projected texture. Click on 1) to select.
Aims the projected texture at another part. Set angles to 0 0 0 for this to work properly.
The bone that the projected texture is attached to. Click on 2) to select.
Aims the projected texture at whatever you're looking at. Set angles to 0 0 0 for this to work properly.
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