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Player Appearance Customiser 3 - Basics

It is pretty obvious that PAC3 lets you customize your playermodel, but what does that actually mean?

Heres a small list of things that you can do with PAC3:

  • Change your playermodel, even to playermodels that are not on the server. They don't even have to be on the Workshop! The Model part lets you import any .MDL model.
  • Create all kinds of effects by using parts like Beam or particles (there's more!).
  • Import custom models, textures, sounds.
  • Create custom materials for any of your models. PAC allows you to recreate some of source shaders with parts such as material3d or material-refract.
  • Use Events to make things happen under certain conditions. These include losing health, movement, buttons, timers and many more.
  • Use Proxies to control parts of your outfit with mathematical expressions.
  • Create projectiles - perfect if you want to kill somebody!
  • Create custom animations. You can even use Blender for that!
  • and other things I'm too lazy to list…

All of the above also apply to props and vehicles.

If you wanna see what other people made check the #showcase channel on the Official PAC Discord

GitHub - Development Branch


Currently the most up-to-date version, comes with all the latest features and bug fixes.

This version does NOT update automatically, you'll have to re-download it whenever a new version comes out.


Installation:

  • Download the Develop branch
  • Extract the pac3_develop folder from the .zip archive
  • Open your steam library, right-click Garry's Mod, go to Properties > Local Files > Browse Local Files
  • Go to GarrysMod\garrysmod\addons and paste the pac3_develop folder in there
  • Start Garry's Mod

Workshop


Heavily outdated.


Installation:

Go to Workshop and click the +Subscribe button, it will be automatically added to your add-ons.


For more information see → Downloading & Installing PAC3

Outfits are created using the PAC Editor (C menu). They are saved as .txt files in your PAC Folder, they are not saved on Steam Cloud or anything like this so make sure to create backups if you're changing PC's or simply want to make sure that you don't lose them.

Parts are what makes every outfit. Each of them have different properties and provide different functionally. E.g. the Model part adds a model to your outfit while the Event part lets you trigger other parts under certain conditions. By connecting them you can make your model appear after pressing a button, jumping, running, etc.

Opening the editor

The editor can be accessed from the C menu or by using the pac_editor console command.

User interface

The toolbar at the top of the editor gives you access to most PAC settings.

The pac menu contains the most important options such as saving, loading, wearing etc.

The panel on the left side of the editor is where you can add and edit parts.

You can move around in the 3D view with the W, A, S, D buttons and look around by holding the left mouse button.

More information here → PAC3 User interface

Outfits are created using the PAC Editor and are made out of part. They are saved as .txt files in your PAC Folder, they are NOT saved on Steam Cloud or anything like this so make sure to create backups if you're changing computers or simply want to make sure that you don't lose them.

Saving outfits

To save an outfit go to pac > save > new file, type in a name and press OK.

You can save an outfit as autoload to automatically wear it when you join a server.

Loading outfits

To load an outfit go to pac > load and select the outfit or group you want to load.

Outfits can also be loaded from links by using the load > load from url option.

Deleting outfits

To delete an outfit go to pac > save, then hover over your outfit and pick delete. Outfits can also be manually deleted from the PAC Folder.

  • Last modified: 3 years ago
  • by yagira